Another November and another Legends in the Fall convention come and gone. This year’s convention marked the first time I was a vendor instead of a game master, although I ran two Force on Force games at the booth and my sons put on two Tomorrow’s War games as part of the scheduled events.
First up, a few shots from the Tomorrow’s War/Starship Troopers game run by Steve and Will:
The game was the usual mix of highs and lows as the intrepid Mobile Infantry reacted to Bug parries and thrusts. This game has now been run at every Legends convention since 2005.
Tom Konzcal, one of the Ambush Alley Games pointmen, ran an urban Afghanistan scenario using Force on Force:
Tom had a full table of players and lots of dice being thrown. My understanding is that heavy fighting started early, kept going and didn’t let up until the last turn of the game.
I, too, ran a FoF game at the booth, set in the green zone of Afghanistan. I used a much smaller layout than the one I had at Historicon:
In both games that I ran, I had a USMC Recon element trying to go from one end of the board to the other against Tier One Taliban. Both games saw the USMC have difficulties initially, but eventually prevail.
There were a ton of beautiful, beautiful games, including a Weird War II game by Mark Feldman…a Star Wars game on Naboo complete with giant force field over the Gungan forces…several great World War II games…Orc’s drift…all leading up to Saturday night’s first inaugural “Legends in the Skies” tournament. This year’s honors went to the English (despite my efforts to exhort the Germans to victory). Here are a few shots of the game:
While this year’s Legends attendance was down from last year’s, the one thing is continues is the quality of the games being run. Thanks to Skip Peterson and everyone who helped to make not only this year’s convention, but all the Legends events, a success.










