Campaign Rules for Check Your Six!

Posted: May 11, 2009 in Uncategorized

Well, here they are; my attempt at a quick play set of campaign rules for Check Your Six! Please note the following things:

  1. There are no plane lists or points. These rules require a referree to offer historically balanced scenarios and plane types.
  2. The campaign is not chronological. Each session we will dice for year, theater and type of mission.
  3. The whole goal is to let people play a lot of different plane types, have fun and not get stuck with one nationality or period.

We will be starting at Unique Gifts and Games this coming Saturday, May 16. Planes and terrain will be supplied, but players are encouraged to paint up their own aircraft over time so that we can expand the possible scenarios and theaters.



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