Posts Tagged ‘Arab Israeli War’

I didn’t get much of a chance when I got back from Historicon to show how our tables fared the trip to Valley Forge, but here they are. First is the Golan Heights/Valley of Tears board:

Syrian T-62s mass for a charge up hill.

Looking up hill at the Israeli Sho'ts

Now a few shots from the Bala Baluk board from Afghanistan. This is Scenario 13 in the new Operation Enduring Freedom book for Force on Force.

Some Elheim Taliban in the trenches waiting to ambush

We had to mount the trees on washers for transport. Our original plan was to insert them directly into the boards, but this proved impossible given the space limitations of the family mini-van.

Some of Shawn Carpenter's scratch-built 20mm buildings

The USMC vehicles start the scenario immobilized

Another view, along with some USMC rescuers...

Overall, we ran both games Thursday-Saturday in the Dealer Hall and ran 50+ through the scenarios. We had lots of interest and went back to our hotel exhausted, but happy, each night. Our return drive of 13 hours went uneventfully and the boards returned home intact. In fact, we only suffered one minor ding in transport that was quickly fixed with flock. On the miniatures side, two vehicle machine guns were casualties and both were easily repaired in minutes, so I judge Historicon to be a bloodless victory for our demo team!


We have been busy with the two games for Historicon for Ambush Alley Games, and Shawn Carpenter gave me the green light to post a few photos “in advance” to whet the appetite. First up are a few shots of the 17 Syrian T-62s for the “Encounter on the Yehudia Road” scenario from the 1973 Arab-Israeli conflict. These figures were graciously donated by Geoff at QRF.

QRF T-62s in 15mm painted as Syrians

Closer shot of T-62s

These tanks are nearly finished. All I need to add are some of the machine guns and give them a final seal. For those interested, I primered them Army Painter “Army Green”, then airbrushed them with a pale sand and dark gray overspray. Weathering was a red-brown wash for the bogey wheels, with progressive drybrushes of khaki and pale sand. Since I couldn’t find any suitable decals in 15mm, I went all out and hand painted all the arabic numerals on the turrets. Information on insignia and numbering for Syrian vehicles is somewhat sketchy, but most sources show a 3-digit turret number. Sometimes the numbers were shown in a dotted box, but I elected to go the easier route. I’m very happy with how these have turned out. As for the camouflage colors, again, there is little to go on. I elected to follow the scheme in the Concord publication for 1948-1873 Wars of the Middle East. I have seen other pictures where the yellow was more bright, the green another color and the gray omitted, to name but a few options.

As for their opponents, Geoff again supplied us with Centurion 5/2s, which I have painted as Israeli Sho’ts for the game. Yes, there are a few differences between the Centurion 5/2 and the Sho’t, but most are minor at 15mm scale.

QRF 15mm Centurion Sho'ts

Closer view of Sho'ts

Again, there was a lack of 15mm decals readily available, so I hand painted the company chevrons and Hebrew platoon/tank designations on the fenders. The tanks were primered in Army Painter “Skeletal Bone” and airbrushed with Testor’s Israeli Armor Sand. I then painted the treads and bogey wheels in dark gray, followed by successive drybrushes of khaki and pale sand for weathering. The eight tanks in the scenario represent three platoons (with battle losses) and a company command vehicle. All that remains is the addition of the turret MGs and we are ready to go for Historicon.

The Yehudia Road action will feature 25 vehicles total and is designed to showcase the new armor rules in Force on Force. The action represents part of the last stand of an Israeli tank platoon against a full brigade of Syrian armor in the opening days of the conflict. The platoon held until reinforcements arrived, thanks in part to the superior gunnery of the Israeli tankers and in part because of the elevation involved. The Soviet-made tanks could not elevate their barrels high enough to hit the Israelis until they had closed the range. We’ve played the scenario a number of times and it still remains a tense action until the end. We’re looking forward to running it for everyone.

Work and travel have been killing me, so my Ambush Mars stuff is not ready for playtest yet. Accordingly, I am calling an audible for this Ambush Friday at UGG. We will playtest the “Last Dawn at Malibu” scenario as one of the games. More than likely, we will have enough folks to do a second game. At this point, it may be a second Iraq game, simply for expediency. If anyone wants to bring WW2 stuff, we can also do Force on Force. Let me know.

On another front, I plan to dust off some of my Arab-Israeli unpainted 15mm and resurrect that project. I am thinking as a first effort a scenario set in the ’73 Yom Kippur war involving an Egyptian commando raid on a Bar Lev fort. If you have some interest in collecting, painting or helping, again, let me know.

This coming Friday night is, of course, Ambush Friday, meaning a full night of gaming goodness from Ambush Alley Games. Game time is 7 PM. We will be running two games simultaneously. First up is the continuing saga of the Marines in Derkaderkastan, courtesy of me, using Ambush Alley. The second game will be Ambush Z, run by my son Will.

So far, most players are very interested in Ambush Alley and Ambush Z. Ken W. has US moderns and zombies on order for his own personal use, and will soon be carrying Rebel Mini’s in store. Skip P. is planning on painting modern US troops in 15mm, but also owns a formidable collection of 20mm Vietnam figures, so he and I will work out when we can run Ambush Valley, which are the expansion rules for Force on Force covering the Vietnam era. What else are you guys up for? As for me, I have my work-in-progress Ambush Mars figures, expanded moderns and a desire to return to my Peter Pig Arab-Israeli figures.

Finally, Shawn Carpenter, the owner of Ambush Alley Games, has added me to the playtest/design forums for the games, and agreed that we can be an official playtest group on a go forward basis.

Starting with next week, December 26, we will start to run an evening of miniatures gaming at Ken’s, more than likely themed around Ambush Alley and its expansions; namely, Ambush Z (zombies), Ambush Valley (Vietnam), Force on Force (regular forces on regular forces) and Ambush Mars (my science fiction work in progress set on Mars between corporate insurgents and the UN). I’ve already been writing about my and my son’s interest in these games, but now Ken and Chris at UGG have got the bug as well.

As for Force on Force, the same figures needed for Ambush Alley will work quite well, so we have a good start on Iraq and Afghanistan. The rules also work with World War 2, so we more than likely have enough to run in this period as well. I also have a ton of 15mm figures and vehicles for the 73 Arab Israeli conflict, so I will be working to get those figures ready.

Our first game will be December 26 and will be an Ambush Alley game set in Iraq. New players are welcome.

My Peter Pig Arab Israeli Wars figures in 15mm arrived this week. Tons of infantry and a bunch of T-55s, Sho’ts and APCs, as well as mortars, Saggers and heavy weapons. I will finish the microarmor first, but I really, really like the look of the models. I will more than likely paint these up for the Chinese Farm battles.